The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Between Music Generations

Marking two decades after Guitar Hero first launched in North America, offering everyday gamers the means to become rock legends. Not in reality, but try convincing someone who has nailed the epic four-minute guitar solo in front of an enthusiastic living-room audience.

Developed by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the display in time with the music. Every sequence corresponded to particular chords, creating the sensation of a genuine live show.

Harmonix had already tried its hand in the music genre before partnering with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar series which made a significant impact for many musicians featured, introducing classic bands to a new generation of younger players.

A former executive, former COO from the developer, recalls the initial financial challenges of licensing the recordings – even though initial releases mostly used cover versions.

“We reproduced every song because the dollar figure was so high,” he says. “Even with the publishing rights alone, it was nearly impossible. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when the game became a hit, and record sales airtime were going up, everyone wanted to be in.”

He adds: “One of the remarkable aspects was how many parents got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational thing.”

Timeless Music Gains a New Audience

Irish blues-rock band the Answer had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls how the series revived older hits back into vogue: “The game offered a larger, younger audience. Typically such music was considered outdated material, however once it got featured on the title young people were finding it, abruptly it became trendy. This validated it, eliminating the ‘dad rock’ label. It provided all our music renewed popularity.”

At that time, the Answer’s first record was still not available stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour opening for the rock giants. “Their crew had on the song during travel, and several knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Influence

Music's biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the band more money compared to their studio albums. It moved more than 500,000 units upon release, while demand for their songs saw an increase significantly at a time as the industry was already collapsing.

Guitar Hero still motivates nimble-fingered dedication among its fans. Earlier this year, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. The song is difficult enough on expert mode, not to mention played at double speed and without missing a single one of the thousands of cues. The streamer stated it took months of practice of practice.

“The game is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use actual weapons and enlist,” notes DragonForce guitarist the artist.

The band previously completed a successful tour when their hit appeared in the third game, yet he explains it made them a household name. “I recall our distributors calling to tell me that our selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it risked eclipsing everything else accomplishments. Recently, the song was used in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, that's fine – each person has a unique path in music and I’m glad we played a role in fans' experiences”.

Enduring Impact of a Iconic Controller

Top-tier promotion, whether it’s for automobiles, clothes or video games, goes further than selling something – it inspires a longing. Was the game able to tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a rock star on the stage. From day one, the creators believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to do it”.

Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, including derivative titles such as DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, except for a brief comeback several years later.

Titles such as the fan project and newer releases have kept the scene alive, with set to be a new product from the founders on the way. A new studio has entered production on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry following the classic?

“We thought those games could be like Madden where you can update every year,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”

Laura Doyle
Laura Doyle

Award-winning journalist with over 15 years of experience covering UK politics and international affairs for major news outlets.